The team designed and integrated over 55 animated assets whose primary function was to fabricate a believable virtual reality in the unconscious mind of Bloodshot. This included designing the look of bespoke 3D applications, editing software and data analysis systems which would be operated by RST programmers. RST's end goal is to fabricate an intensely believable memory within Bloodshot's brain, eliciting a powerful emotional response strong enough to seek revenge on his enemies. Guided by director Dave Wilson we finaled more than 20 minutes of bespoke animated assets.
We were also tasked to create the film's Main On End Title Sequence. Our objective was to send the audience diving into the virtual worlds and program interfaces created by RST, shown with a behind-the-scenes feel. To make this possible, we utilized dense LiDAR scans of film production sets and real world locations.